Thursday, June 21, 2018

AUTODESK FLAME 2019.0.1 MAC



What's new
Image Timeline FX and Batch node
FLAME, FLARE
Integrated collective toolset for colour, beauty work, production fix-it tasks or freeform creative distortions and treatments – on any Image.
MasterGrade: Creative Colour tool
FLAME, FLAME ASSIST, FLARE
Provides 3 modes optimised for grading the 3 types of colour spaces: video, logarithmic and scene-linear. Colour space aware. Industry standard for super looks.

Creative FX for the Image node
FLAME, FLARE
A2Beauty and Washer Matchbox tools. Targeted at beauty work, clean up and noise reduction. Physical Glare, for creating lens artefacts and creative lens FX for look development.

Effects tab: Task-based environment
FLAME, FLAME ASSIST, FLARE
The Effects tab lets you apply the shot-to-shot navigation principles of a colour grading tool using a wide array of effects.

Links: https://www.autodesk.in/products/flame/features

Download Link For student and poor people: -  http://zipansion.com/1hi9L

                           Phoenix FD v3.10.00 for 3ds Max
                             2014 - 2018



POWERFUL
Phoenix FD is an all-in-one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.

ARTIST FRIENDLY
Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.

INTERACTIVE
Preview and render interactively in the viewport. Adjust simulations on the fly.

CREATIVE CONTROL
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.

SMART INTEGRATION
Integrated seamlessly into 3ds Max and optimized to render with V-Ray.

COMPATIBILITY
Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.

INTERACTIVE SIMULATIONS
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.

REFINE EXISTING SIMULATIONS
Add detail and increase resolution without changing simulation shape or behavior

SIMULATION RETIMING
Speed up or slow down simulation playback. Perfect for slow-motion


effects.

CASCADE SIMULATIONS
Create a series of simulations that trigger and interact with each other.

CUSTOM EMISSION SOURCES
Use a wide range of emission sources including animated meshes, texture maps, particles and more.

VORTICITY
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.

TURBULENCE
Perfect for generating small wisps of smoke and steam.

PARTICLES
Render particles as bubbles, drops, points, or fog.

MESH & PARTICLES IO
Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.

OCEAN & BEACH WAVES
Seamlessly transition from procedural ocean to simulated beach waves.

INFINITE OCEAN
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)

OPTIMIZED RENDERING
Render photoreal fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.

Visit Over CG HELP Channel.on Youtube
Links
Installers:
https://www.mirrorcreator.com/files/VOUWKGYM/phoenixFD_trial_31000_max2014_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/1OLV9ZRQ/phoenixFD_trial_31000_max2015_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/1BXOTGVM/phoenixFD_trial_31000_max2016_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/1P26UFT6/phoenixFD_trial_31000_max2017_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/M2ETAXLI/phoenixFD_trial_31000_max2018_vray_30_x64.exe_links
Meds:
https://www.sendspace.com/file/wlz5t5

Wednesday, June 20, 2018

      CHAOSGROUP VRAY FOR C4D 3.6.0 
                    R18 TO R19 WIN


QUALITY
V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.

POWER
Built to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.

SPEED
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline, via CPU or GPU, local or via the network.

CREATIVE CONTROL
V-Ray puts you in the driver seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.

DEEP C4D INTEGRATION
V-Ray’s very deep C4d integration keeps your workflow fluid and smooth and combines best of both worlds [C4D & V-Ray]

AN INDUSTRY STANDARD
Independent artists and top studios choose V-Ray every day to create world-class designs and visual effects.

NEW V-RAY 3.6 CORE – BLAZING FAST CPU & GPU RENDERING SPEED
In V-Ray 3.6 all parts of the engine have been greatly sped up. The new extremely optimized CPU rendering brings V-Ray to speeds never seen before rendering, providing a feature full and powerful production toolset for high-quality, high-resolution images and animations with V-Ray. V-Ray provides 100% physical correct ray tracing methods. In addition, V-Ray 3.6 now also offers blazing fast GPU render options for previews and final frame rendering (for supported features-see FAQ page).

SIMPLE USAGE – NEW FULL AUTOMATIC SAMPLING
Simplicity is one of the best new features. V-Ray 3.6’s new automated sampling with its variance based adaptive ray tracing technology offers a dramatically different way to work for artists in eliminating the need to set or tune any complex settings – just choose the GI engine type, the render time and start rendering. Subdivisions, technical render settings, all that is not needed any more in V-Ray 3.6. The new progressive rendering for CPU and GPU gives you an instant feedback on the render result.

GLOBAL ILLUMINATION & ACCURATE LIGHTS
V-Ray uses physically-correct ray tracing methods to precisely calculate lights and reflected light (“GI”) as we see it in reality. You can choose from several global illumination options – precise path tracing, approximate or a hybrid of both.

PHYSICAL LAYERED BRDFS WITH NEW MATERIALS & SHADERS
V-RAYforC4D offers a real world & multi-layered BRDF for creating high end and physical correct materials. Due to its real-world layering setup, it is automatic full energy preservation correct. Special BRFD Material types gives you the all the tools and Artist can wish for.

PHYSICAL CAMERAS – VR READY – 360 DEGREE STEREO CAMERAS
V-Rays real-world camera system let you work like a photographer, it offers all physical control and provides detailed depth of field and cinematic motion blur. The new VR 360 stereo camera types let you output to the newest VR technologies.

UNLIMITED UV’S PER SHADERS & TRIPLANAR MAPPING
Our new UV manager Tag brings UV channels to C4D. This allows you to use unlimited UVs per shader for comprehensive UV mapping control. The new Triplanar mapping feature enables an artist-friendly workflow to proper map models which have no UV map at all.

PROXIES & INSTANCING WITH SHADER & MATERIAL RANDOMISATION TOOLS
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time. Via random variation shaders and materials, you can control variations in colour and texture to the proxies or render instances.

NEW SKY MODES, AREAL PERSPECTIVE & FASTER VOLUME RENDERING
V-Ray offers several realistic sky models for realistic lighting of outdoor and indoor scenes, including Hosek sky with atmospheric haze. The volume environment fog renders faster now and is also available on per material basis, to make clouds, fog, volume light, god rays etc.

FULL MAXON HAIR, FUR, SPLINE AND GRASS RENDER SUPPORT
V-RAYforC4D fully supports Maxon Hair via real 3d geometry using V-Ray’s memory efficient hair procedurals. The V-Ray Hair BRDF gives physical correct Hair shading. Effects like base colour sampling, root tip colour & transparency, are supported. Also included is V-RayFur and V-Ray FastFur.

NEW VFB WIN & OSX – LUT CONTROL, DENOISER & LENS EFFECTS
The advanced VFB offers high-level tools, like colour correction, exposure, white balance, LUT support, History, V-Ray lens effects and the new V-Ray denoiser tool which can greatly speed up your renders. It is available on Windows and OSX.

NEW V-RAY CLIPPER, RENDER TIME BOOLEANS & RENDER MASK
V-Ray 3.6 offers a real-time clipper which lets you cut any geometry, even proxies multiple times, making architectural section renderings of big buildings a breeze with it. It also has an option to use custom geometry for render time booleans. Each Vray BRDF has a raytraced rounding option for automatic edge chamfering, for enhanced realism. The new Render mask tool lets you mask out any region of the render by various methods.

CPU & GPU PRODUCTION RENDER & NEW IPR PREVIEW WINDOW
V-Rays famous production render options have been further enhanced in speed and features. Beside the very fast and powerful CPU production renderer, we offer now the option to use also GPU for production for the GPU supported features(for features/limits- see FAQ page). In the new IPR window, you can preview your scene in CPU or GPU mode. Also, VFB lens effects and denoiser add GPU acceleration to your renders.

NEW EXTENDED RENDER ELEMENTS, ID PASSES AND LIGHT SELECT FEATURE
V-Ray 3.6 offers an extensive set of render elements and object/material id selection channels via its multipass feature for professional post-production pipelines. It also supports now to have selected lights on separate layers, for changing colour or intensity later on via post editing tools.

V-RAY DR & FULL UNLIMITED C4D CMD-LINE/TEAMRENDERING
V-Ray is designed from the core to render on distributed systems. It offers native V-Ray Distributed rendering (DR) with free DR nodes included. Dr supports CPU and GPU rendering and allows you also to render only on nodes, excluding the local machine. In addition, we support Maxon Team/Cmd line render for stills and animations, with unlimited free nodes included!

Buy Now:- https://www.chaosgroup.com/vray/cinema-4d
Link:- http://zipansion.com/1gJBB

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Tuesday, June 19, 2018

     RED GIANT TRAPCODE SUITE 14.1.2 
WIN X64




Trapcode Suite 14 – The industry-standard package for motion graphics in After Effects. Red Giant Trapcode Suite is a set of 11 tools for 3D motion graphics and visual effects. Organic 3D particle effects, complex motion graphics elements and more (New!)
– GPU Acceleration with Speed boosts of up to 4X, or more, over previous versions.
– Build particle effects visually, in the powerful Designer
– Uses After Effects’ 3D camera and lights
– Use 3D models and sequences as emitters

Immortal Particle Grids and 3D Objects (New!)
– Build particle grids visually, in the new Designer
– Create stunning MoGraph with 3D models and sequences
– Drive animation with sound
– Dissolve text and logos

3D geometries animated along a path
– Generate Geometric shapes, ribbons and more
– Create geometries from Masks, Paths, and Motion
– Works with After Effects’ 3D camera and lights

3D Surfaces, Terrains and Wireframes in After Effects
– Flowing surfaces and abstract shapes for motion graphics
– Shaded surfaces can display as polygons or vertices
– Works with After Effects’ 3D camera and lights

Ultra-fast, 3D light ray effects
– Volumetric light rays for your text, mograph or footage
– Simulate clean rays or fractal smokiness with depth
– After Effects 3D camera-aware

After Effects Lights Made Visible
– Create 3D Volumetric point and spot lights
– Add Drama and realism to your 3D Comps
– Fully customizable and Camera-aware

Organic 3D Shapes and Lines from your masks
– Logos, text and paths take on lives of their own
– Preset shapes give you starting points
– Get pinpoint control over shapes, colors, looping and more

Instantly clone and offset animated layers
– Automate complex, multi-layered 3D animation with ease
– Control layer instances, without writing expressions
– Create dynamic ‘falling domino’ or ‘follow-the-leader’ Animations

Stylized glints and glows for motion graphics and text
– Add Glimmer to your Highlights
– 49 Presets to get you started
– Fully customizable and easy to use

Instant Audio-driven Motion Graphics in After Effects
– Visualize your audio for motion graphics
– Use any audio to drive animation and effects
– Isolate audio bands for total control

Infinite Backgrounds for After Effects 3D
– 360 degree Backgrounds for AE 3D
– Use image maps or create a multicolor gradient
– Fully AE 3D Camera-aware


Link:-   http://zipansion.com/1epQB
YouTube Channel:-  CG HELP 
for more software tutorial.

Sunday, June 17, 2018

                 V-Ray 3.40.02 for Rhino 5







Create great looking renders right in Rhino

EASY TO USE
Easy to learn and easy to use, V-Ray works seamlessly with Rhino’s versatile 3D modeling tools.

QUALITY
V-Ray lets you render the highest quality images possible – right in Rhino

POWER
V-Ray gives you the power to render anything and everything – from quick concepts to your largest and most detailed 3D models.

SPEED
Render fast, design faster. V-Ray for Rhino lets you spend more time being creative and less time waiting.

CREATIVE CONTROL
Focus on design, with a full set of creative tools for lights, materials and rendering.

AN INDUSTRY STANDARD
Top designers rely on V-Ray every day to visualize world-class products, buildings and more.


WHAT'S NEW IN V-RAY 3.6 FOR RHINO

MORE POWERFUL GPU RENDERING
Faster, more powerful GPU rendering adds support for on-demand mip-mapping, aerial perspective, displacement, subsurface scattering, matte/shadows and more.

HYBRID GPU+CPU RENDERING
Now V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including both GPUs and CPUs

ADAPTIVE LIGHTS
In scenes with many lights, the new Adaptive Lights mode can help you speed up render times by up to 700%.

LIGHT INSTANCES
Lights can now be instanced and controlled as a single light in the Asset Editor.

STREAMLINED UI
The entire V-Ray for Rhino interface has been updated and streamlined for a more intuitive, user-friendly workflow.

FILE MANAGER
Manage all of your scene files in one place. Set file paths, create scene archives, and keep track of assets like textures, IES files, and proxy objects

V-RAY COLOR PICKER
New color picker allows you to select color values in Screen sRGB (0–255) or Rendering (0.0–1.0) color space.

V-RAY SCENE IMPORT
Import and render V-Ray scenes (.vrscene) from other applications such as 3ds Max, Revit, and SketchUp.

Installer:
https://www.mirrorcreator.com/files/...n_x64.7z_links 
Crack:
https://www.mirrorcreator.com/files/...vray.rar_links 

Notes:
- Add exception to antivirus (for the crack)
- Add exception to firewall (for any connection about vray)
- This is the same crack from vray for sketchup (original/uncracked vray.dll for rhino & sketchup are identic)
- No swarm support
- So, any problem is bug from vray itself or user fault

Thursday, June 14, 2018

     THE FOUNDRY MARI 4.1V1 WIN X64

Mari® is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools that make the most of your creativity. ARTIST-FRIENDLY PAINT TOOLS YOU’LL LOVE
Mari’s intuitive brush toolkit and projection painting let you forget about technology and focus on your creativity. Choose from a selection of preset brushes or work with familiar ABR Photoshop brushes, and finesse your painting with non-destructive tech

BUILD UP YOUR LOOK
3D painting has never been more fluid or flexible. Whether you’re working in Mari’s powerful node graph or layer system, you can freely mix paint with procedurals, filters, color correction and masks.

TAKE HUGE COMPLEXITY IN YOUR STRIDE
With the ability to handle numerous UV tiles per object, real-time interaction with millions of polygons, and support for up to 32K textures, Mari offers virtually limitless detail while shielding you from complex file management tasks.

ELIMINATE THE GUESSWORK
Mari’s physically correct interactive preview features shadows, environment lighting, specular highlights and built-in support for Unreal, Arnold, V-Ray and Redshift shaders, so you can develop your look with confidence.

BAKE IT TILL IT’S DONE
Use Modo’s powerful baking engine to bake textures right from within Mari, and automatically apply the resulting baked texture to the mesh. You can also get better performance on complex projects with Mari’s non-destructive bake point nodes.

THE PERFECT FIT FOR YOUR PIPELINE
While every pipeline is different, Mari fits right in, with support for open standards like OpenColorIO and OpenSubdiv, formats like FBX and Alembic, and extensive APIs and Python scripting.

Supported Operating Systems:

Windows 7 64-bit or higher

Buy now:-  https://www.foundry.com/products/mari
Link:-   http://zipansion.com/1XcH5

Friday, June 8, 2018

THE FOUNDRY NUKE STUDIO 11.1V3 WIN




Nuke®, NukeX® and Nuke Studio® offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family’s unparalleled flexibility and collaborative workflows help you get the highest quality results-fast. Compositing and much more
All the tools you need to get the job done, no matter how you’re working. From advanced node-based compositing, to 3D tracking and model building, to editorial and conform, the Nuke range can scale to suit your needs.

Highest quality results
Used by many of the best VFX houses in the industry, the Nuke family’s state-of-the-art tools make producing pixel perfect, film-grade results both painless and creatively satisfying.

Power and performance
Built to meet the needs of modern production work, the Nuke family offers unparalleled levels of power and performance, whether you’re a team with a deadline or tackling a solo project.

Collaborative workflow
Efficient, collaborative workflows lie at the heart of the Nuke range. Easily communicate, share and work together with others, whether you’re sitting side by side or across the globe.

Speed and efficiency
Work fast and interactively with Nuke’s cutting-edge toolkits, GPU acceleration and fluid workflows. Everything you need to complete your project on time is built in and ready to go.

The perfect fit for your pipeline
Open and customizable, Nuke fits perfectly into your pipeline, with major operating system support, low hardware requirements, support for industry standards like OCIO and Alembic, and a Python API and Pyside included.

Link:-  https://drive.google.com/open?id=1M8L0o6tA2h5LqUMu-VopKkuWP780gEz6

Thursday, June 7, 2018

                    RHINOCEROS 6.5.18155.13161 WIN



In Rhino 6 for Windows, we’ve fully embraced Grasshopper – the wildly popular visual programming language – by “baking it in.” Grasshopper is no longer beta; it’s a stable development environment. We’ve also rewritten some features and renovated workflows that needed fundamental overhauls to make them truly productive.

Grasshopper
The long beta period is over: Grasshopper, the world’s most beautiful programming language, is now a full-fledged part of Rhino. Used in some of the most ambitious design projects of the past decade, Grasshopper, like Rhino, has become a robust development platform. Grasshopper provides the solid foundation for many incredible third-party components ranging from environmental analysis to robotic control.

Presentation
Presentation is key: during nearly every phase of design, you need to communicate, getting “buy-in” from clients, customers, collaborators, or the public at large. We’ve improved Rhino with the aim of helping you present your work: be it “quick and dirty” or “high-res glossy.” With major changes to Rendering, Materials, or just plain capturing the viewport, it’s now easier and faster to present, discuss, make decisions, and iterate.

Display
Rhino’s new display pipeline is faster, more stable, and uses features found on modern graphics hardware, like GPU sensitive shaders and memory optimizations. This results in fewer GPU-specific display glitches and more consistent, beautiful, and frequent frames, even with large models. In some conditions, display speed can be up to 300% faster.

Documentation

Modeling is just one part of the design process; you also need to show how to build what is on the screen. We’ve refined many parts of the documentation workflow, from a completely reworked annotation-style interface, to better DWG support, and RichText throughout. It’s now easier to convey accurately and clearly the what and the how of your design.

Buy Now:- https://www.rhino3d.com/
Link:-  http://zipansion.com/1NQBo

Sunday, June 3, 2018

      VRAY NEXT FOR 3DS MAX (Vray 4.0) 


V-Ray is getting smarter

Since the release of V-Ray 3.0, you may have noticed that many of the updates have made it possible to render better without tweaking settings. You may have also noticed that V-Ray has gotten much faster by default. In fact, many of our users have discovered that their old scenes typically render faster and cleaner, simply by removing their previous settings and switching to the new defaults. That’s because we’ve put a lot of effort into making V-Ray smarter.


In the same way that machine learning makes choices based on what is learned about a specific problem, V-Ray has been adopting learning techniques for analyzing a scene as it is rendering. V-Ray's analysis results in a faster, cleaner render.

For example, with the introduction of Variance-based Adaptive Sampling, we eliminated the need to set individual subdivisions on materials and lights, or even camera effects like depth of field. It’s smart enough to produce even noise levels throughout the image, placing more samples in areas with more noise, without oversampling other areas that don’t need it.

Another example would be V-Ray’s Adaptive Lights algorithm which learns about the scene by analyzing the Light Cache data to determine which lights to sample and which ones to ignore. This makes it possible for users to render scenes with a large number of light sources, without affecting render times. Also, a new improved Adaptive Lights 2 technique is coming in our next release (more on that later).

There are more smart features coming in the next V-Ray, like automatic camera exposure and white balance, but the first one to talk about is the new Adaptive Dome Light in V-Ray Next Beta 1 for 3ds Max.

 How the New Adaptive Dome Light works

V-Ray’s smart sampling of lights have now been integrated into the dome light and image-based lighting. A dome light is a spherical or hemispherical light that is often paired with a high dynamic range image (HDRI) of the environment. This type of image-based environment lighting has been a staple in CG rendering for years.

Although image-based lighting has improved over the years, it still involves a lot of sampling, especially for interior scenes. Generally, V-Ray samples the HDR dome efficiently to make sure that IBL produces as little noise as possible. However light typically enters interior spaces through small openings like windows and doors and only a small portion of the dome light actually contributes to the image, making the sampling of the dome light with HDR image not very efficient.

As a workaround, you could add Skylight Portals near openings like doors, windows, and skylights that help direct light samples. But this is a manual process that takes time — and it’s not accurate.

To avoid this problem, we built a smarter dome light based on a similar concept as Adaptive Lights. Now, the new Adaptive Dome Light uses the Light Cache calculation phase to learn which parts of the dome light are most likely to affect the scene.

With the Adaptive Dome Light, Skylight Portals are no longer needed. It automatically figures out which portions of the environment to sample and which ones to ignore. This makes it much easier to set up and much more efficient.

 The Adaptive Dome Light is more accurate

In this library scene by Bertrand Benoit, there’s a noticeable improvement in the global illumination. This is because the Adaptive Dome Light concentrates its efforts in the right spots making it not only more accurate but faster as well. In some scenes, you might not notice a difference in the lighting, but in scenes such as this, the difference is easy to spot.
 
Start Your Trail Now

https://www.chaosgroup.com/ 
Link:- Comming Soon.

RayFire 1.82 Install in 3ds max 2019

Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulatio...