Monday, December 3, 2018
Tuesday, November 13, 2018
iTOO Forest Pack 6.1.0
New Features and improvements
With Distribution->Path, Reference and Particle modes, it's possible to assign a Surface keeping the item's Z position.
To do it, turn off "Non Image modes->Link to Surface" in the Surface rollup.
This mode is useful to use the "Color by Texture" mode of Forest Color.
Fixes
-Fixed: Items are not oriented correctly when using Distribution->PFlow->Align.
-Fixed errors in Lister when there are duplicated object names.
-Distribution->Path Distance is set by default to 1 meter, regardless of the scene's unit.
-"Surface->Custom Edit->Link to Surface" has been renamed to "Non Image->Link to Surface", since this parameter is used both in Custom Edit and Non-Image Distribution modes.
-Fixed: "Color by Texture" doesn't work in Custom Edit mode if "Surface->Link to Surface" is off.
-Fixed crash using Forest as a XRef Object.
-Fixed missing items when rendering Particle Flow distributions.
-Tree Editor is renamed to Items Editor in Settings dialog.
-Fixed slowdown evaluating heavy models with displacement maps (as Maxtree models).
Download Links:-
Installer only:
https://www.sendspace.com/file/2r5s8u
Fix For 3DsMax 2013 Only:-
https://www.sendspace.com/file/zlr10z
Fix For 3DsMax 2014 Only:-
https://www.sendspace.com/file/pxcifg
Fix For 3DsMax 2015 Only:-
https://www.sendspace.com/file/3pphyq
Fix For 3DsMax 2016 Only:-
https://www.sendspace.com/file/vxrs64
Fix For 3DsMax 2017 Only:-
https://www.sendspace.com/file/2a5yje
Fix for 3DsMax 2018 Only:-
https://www.sendspace.com/file/39plbu
Fix For 3DsMax 2019 Only:-
https://www.sendspace.com/file/en4t15
Forest Pack Libraries:-
-Part1:-
https://www92.zippyshare.com/v/kLnwkpgY/file.html
-Part2:-
https://www49.zippyshare.com/v/DkrZ4HxL/file.html
Saturday, October 13, 2018
RAILCLONE PRO 3.2
FOR 3ds max 2013 to 2019
FOR 3ds max 2013 to 2019
WHAT IS RAILCLONE?
RailClone is the world’s most powerful artist-friendly parametric modeling plugin for 3ds Max®. Its unique array-based approach to asset creation is fast, efficient, and easy-to-learn.
RailClone is unlike other parametric tools. Create objects by distributing and manipulating geometry created using standard modeling techniques - if you can model in Max, you can create procedural objects with RailClone.
Use the convenient node-based editor to create rules that combine, sequence, transform, deform, slice, bevel, and distribute instanced geometry or proxies. Create variation by randomizing objects, UV mapping, and material IDs. Render huge objects made from thousands of highly detailed parts using native geometry shaders
LATEST FEATURES
Max 2019 and Arnold Support (3.2)
RailClone 3.2 adds compatibility with 3ds Max 2019 including support for Arnold, Autodesk’s powerful new built-in renderer.
Arnold Materials (3.2)
The entire library of built-in presets now include materials for Arnold using Physical Materials, a cross-platform shader compatible with several renderers.
More Powerful Default Modes (3.2)
Adaptive and Count modes allow you to scale segments to avoid sliced geometry, and they’ve now seen a significant upgrade with the addition of support for beveled corners.
V-Ray Next and Corona 2 support (3.2)
RailClone supports the most popular renderers in the industry, including the latest versions of V-Ray Next and Corona 2.
Supermarket Library (3.2)
A new Supermarket library that contains 10 new presets for populating food shelves in shops and supermarkets
Improved Randomisation (3.2)
The Random number node can now be synchronized between different segments and generators, making it much easier to control randomization.
Clipping improvements
Use the material IDs assigned to closed splines for conditional effects and the new Auto Align and Hierarchy modes to make it easier than ever to create arrays from multiple closed splines in a single click.
Improvements to RailClone Tools
New options in RailClone Tools to force instances, generate separate meshes for non-instantiable geometry or compile them into a single object.
RailClone Color
Randomize between up to 20 maps per segment including the ability to tint bitmaps from either a gradient, a random pixel from a texture or a map applied to a surface.
Macros
Streamline styles by collapsing complex graphs into a single reusable node that can have its own parameters, inputs, and output.
UI Improvements
Work more efficiently with the help a rewritten notes node, expandable list boxes, and the ability to export multiple attributes and parameters at once.
Improved UVs (3.2)
The UVW Xform operator has a new mode that enables it to be rotated around the texture’s center
point.
Links:- http://wirecellar.com/6VXQ
Monday, July 23, 2018
Thursday, June 21, 2018
AUTODESK FLAME 2019.0.1 MAC
What's new
Image Timeline FX and Batch node
FLAME, FLARE
Integrated collective toolset for colour, beauty work, production fix-it tasks or freeform creative distortions and treatments – on any Image.
MasterGrade: Creative Colour tool
FLAME, FLAME ASSIST, FLARE
Provides 3 modes optimised for grading the 3 types of colour spaces: video, logarithmic and scene-linear. Colour space aware. Industry standard for super looks.
Creative FX for the Image node
FLAME, FLARE
A2Beauty and Washer Matchbox tools. Targeted at beauty work, clean up and noise reduction. Physical Glare, for creating lens artefacts and creative lens FX for look development.
Effects tab: Task-based environment
FLAME, FLAME ASSIST, FLARE
The Effects tab lets you apply the shot-to-shot navigation principles of a colour grading tool using a wide array of effects.
Links: https://www.autodesk.in/products/flame/features
Download Link For student and poor people: - http://zipansion.com/1hi9L
Phoenix FD v3.10.00 for 3ds Max
2014 - 2018
POWERFUL
Phoenix FD is an all-in-one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
ARTIST FRIENDLY
Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.
INTERACTIVE
Preview and render interactively in the viewport. Adjust simulations on the fly.
CREATIVE CONTROL
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.
SMART INTEGRATION
Integrated seamlessly into 3ds Max and optimized to render with V-Ray.
COMPATIBILITY
Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
INTERACTIVE SIMULATIONS
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
REFINE EXISTING SIMULATIONS
Add detail and increase resolution without changing simulation shape or behavior
SIMULATION RETIMING
Speed up or slow down simulation playback. Perfect for slow-motion
effects.
CASCADE SIMULATIONS
Create a series of simulations that trigger and interact with each other.
CUSTOM EMISSION SOURCES
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
VORTICITY
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
TURBULENCE
Perfect for generating small wisps of smoke and steam.
PARTICLES
Render particles as bubbles, drops, points, or fog.
MESH & PARTICLES IO
Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.
OCEAN & BEACH WAVES
Seamlessly transition from procedural ocean to simulated beach waves.
INFINITE OCEAN
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
OPTIMIZED RENDERING
Render photoreal fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.
Visit Over CG HELP Channel.on Youtube
Links
Installers:
https://www.mirrorcreator.com/files/VOUWKGYM/phoenixFD_trial_31000_max2014_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/1OLV9ZRQ/phoenixFD_trial_31000_max2015_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/1BXOTGVM/phoenixFD_trial_31000_max2016_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/1P26UFT6/phoenixFD_trial_31000_max2017_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/M2ETAXLI/phoenixFD_trial_31000_max2018_vray_30_x64.exe_links
Meds:
https://www.sendspace.com/file/wlz5t5
2014 - 2018
POWERFUL
Phoenix FD is an all-in-one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
ARTIST FRIENDLY
Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.
INTERACTIVE
Preview and render interactively in the viewport. Adjust simulations on the fly.
CREATIVE CONTROL
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.
SMART INTEGRATION
Integrated seamlessly into 3ds Max and optimized to render with V-Ray.
COMPATIBILITY
Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
INTERACTIVE SIMULATIONS
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
REFINE EXISTING SIMULATIONS
Add detail and increase resolution without changing simulation shape or behavior
SIMULATION RETIMING
Speed up or slow down simulation playback. Perfect for slow-motion
effects.
CASCADE SIMULATIONS
Create a series of simulations that trigger and interact with each other.
CUSTOM EMISSION SOURCES
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
VORTICITY
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
TURBULENCE
Perfect for generating small wisps of smoke and steam.
PARTICLES
Render particles as bubbles, drops, points, or fog.
MESH & PARTICLES IO
Import & export mesh objects and particles to Alembic, Krakatoa, Stoke MX, XMesh and V-Ray proxy files.
OCEAN & BEACH WAVES
Seamlessly transition from procedural ocean to simulated beach waves.
INFINITE OCEAN
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat.)
OPTIMIZED RENDERING
Render photoreal fluids and volumetric effects using V-Ray's optimized Phoenix FD shader.
Visit Over CG HELP Channel.on Youtube
Links
Installers:
https://www.mirrorcreator.com/files/VOUWKGYM/phoenixFD_trial_31000_max2014_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/1OLV9ZRQ/phoenixFD_trial_31000_max2015_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/1BXOTGVM/phoenixFD_trial_31000_max2016_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/1P26UFT6/phoenixFD_trial_31000_max2017_vray_30_x64.exe_links
https://www.mirrorcreator.com/files/M2ETAXLI/phoenixFD_trial_31000_max2018_vray_30_x64.exe_links
Meds:
https://www.sendspace.com/file/wlz5t5
Wednesday, June 20, 2018
CHAOSGROUP VRAY FOR C4D 3.6.0
R18 TO R19 WIN
QUALITY
V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.
POWER
Built to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.
SPEED
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline, via CPU or GPU, local or via the network.
CREATIVE CONTROL
V-Ray puts you in the driver seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.
DEEP C4D INTEGRATION
V-Ray’s very deep C4d integration keeps your workflow fluid and smooth and combines best of both worlds [C4D & V-Ray]
AN INDUSTRY STANDARD
Independent artists and top studios choose V-Ray every day to create world-class designs and visual effects.
NEW V-RAY 3.6 CORE – BLAZING FAST CPU & GPU RENDERING SPEED
In V-Ray 3.6 all parts of the engine have been greatly sped up. The new extremely optimized CPU rendering brings V-Ray to speeds never seen before rendering, providing a feature full and powerful production toolset for high-quality, high-resolution images and animations with V-Ray. V-Ray provides 100% physical correct ray tracing methods. In addition, V-Ray 3.6 now also offers blazing fast GPU render options for previews and final frame rendering (for supported features-see FAQ page).
SIMPLE USAGE – NEW FULL AUTOMATIC SAMPLING
Simplicity is one of the best new features. V-Ray 3.6’s new automated sampling with its variance based adaptive ray tracing technology offers a dramatically different way to work for artists in eliminating the need to set or tune any complex settings – just choose the GI engine type, the render time and start rendering. Subdivisions, technical render settings, all that is not needed any more in V-Ray 3.6. The new progressive rendering for CPU and GPU gives you an instant feedback on the render result.
GLOBAL ILLUMINATION & ACCURATE LIGHTS
V-Ray uses physically-correct ray tracing methods to precisely calculate lights and reflected light (“GI”) as we see it in reality. You can choose from several global illumination options – precise path tracing, approximate or a hybrid of both.
PHYSICAL LAYERED BRDFS WITH NEW MATERIALS & SHADERS
V-RAYforC4D offers a real world & multi-layered BRDF for creating high end and physical correct materials. Due to its real-world layering setup, it is automatic full energy preservation correct. Special BRFD Material types gives you the all the tools and Artist can wish for.
PHYSICAL CAMERAS – VR READY – 360 DEGREE STEREO CAMERAS
V-Rays real-world camera system let you work like a photographer, it offers all physical control and provides detailed depth of field and cinematic motion blur. The new VR 360 stereo camera types let you output to the newest VR technologies.
UNLIMITED UV’S PER SHADERS & TRIPLANAR MAPPING
Our new UV manager Tag brings UV channels to C4D. This allows you to use unlimited UVs per shader for comprehensive UV mapping control. The new Triplanar mapping feature enables an artist-friendly workflow to proper map models which have no UV map at all.
PROXIES & INSTANCING WITH SHADER & MATERIAL RANDOMISATION TOOLS
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time. Via random variation shaders and materials, you can control variations in colour and texture to the proxies or render instances.
NEW SKY MODES, AREAL PERSPECTIVE & FASTER VOLUME RENDERING
V-Ray offers several realistic sky models for realistic lighting of outdoor and indoor scenes, including Hosek sky with atmospheric haze. The volume environment fog renders faster now and is also available on per material basis, to make clouds, fog, volume light, god rays etc.
FULL MAXON HAIR, FUR, SPLINE AND GRASS RENDER SUPPORT
V-RAYforC4D fully supports Maxon Hair via real 3d geometry using V-Ray’s memory efficient hair procedurals. The V-Ray Hair BRDF gives physical correct Hair shading. Effects like base colour sampling, root tip colour & transparency, are supported. Also included is V-RayFur and V-Ray FastFur.
NEW VFB WIN & OSX – LUT CONTROL, DENOISER & LENS EFFECTS
The advanced VFB offers high-level tools, like colour correction, exposure, white balance, LUT support, History, V-Ray lens effects and the new V-Ray denoiser tool which can greatly speed up your renders. It is available on Windows and OSX.
NEW V-RAY CLIPPER, RENDER TIME BOOLEANS & RENDER MASK
V-Ray 3.6 offers a real-time clipper which lets you cut any geometry, even proxies multiple times, making architectural section renderings of big buildings a breeze with it. It also has an option to use custom geometry for render time booleans. Each Vray BRDF has a raytraced rounding option for automatic edge chamfering, for enhanced realism. The new Render mask tool lets you mask out any region of the render by various methods.
CPU & GPU PRODUCTION RENDER & NEW IPR PREVIEW WINDOW
V-Rays famous production render options have been further enhanced in speed and features. Beside the very fast and powerful CPU production renderer, we offer now the option to use also GPU for production for the GPU supported features(for features/limits- see FAQ page). In the new IPR window, you can preview your scene in CPU or GPU mode. Also, VFB lens effects and denoiser add GPU acceleration to your renders.
NEW EXTENDED RENDER ELEMENTS, ID PASSES AND LIGHT SELECT FEATURE
V-Ray 3.6 offers an extensive set of render elements and object/material id selection channels via its multipass feature for professional post-production pipelines. It also supports now to have selected lights on separate layers, for changing colour or intensity later on via post editing tools.
V-RAY DR & FULL UNLIMITED C4D CMD-LINE/TEAMRENDERING
V-Ray is designed from the core to render on distributed systems. It offers native V-Ray Distributed rendering (DR) with free DR nodes included. Dr supports CPU and GPU rendering and allows you also to render only on nodes, excluding the local machine. In addition, we support Maxon Team/Cmd line render for stills and animations, with unlimited free nodes included!
Buy Now:- https://www.chaosgroup.com/vray/cinema-4d
Link:- http://zipansion.com/1gJBB
R18 TO R19 WIN
QUALITY
V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.
POWER
Built to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.
SPEED
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline, via CPU or GPU, local or via the network.
CREATIVE CONTROL
V-Ray puts you in the driver seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.
DEEP C4D INTEGRATION
V-Ray’s very deep C4d integration keeps your workflow fluid and smooth and combines best of both worlds [C4D & V-Ray]
AN INDUSTRY STANDARD
Independent artists and top studios choose V-Ray every day to create world-class designs and visual effects.
NEW V-RAY 3.6 CORE – BLAZING FAST CPU & GPU RENDERING SPEED
In V-Ray 3.6 all parts of the engine have been greatly sped up. The new extremely optimized CPU rendering brings V-Ray to speeds never seen before rendering, providing a feature full and powerful production toolset for high-quality, high-resolution images and animations with V-Ray. V-Ray provides 100% physical correct ray tracing methods. In addition, V-Ray 3.6 now also offers blazing fast GPU render options for previews and final frame rendering (for supported features-see FAQ page).
SIMPLE USAGE – NEW FULL AUTOMATIC SAMPLING
Simplicity is one of the best new features. V-Ray 3.6’s new automated sampling with its variance based adaptive ray tracing technology offers a dramatically different way to work for artists in eliminating the need to set or tune any complex settings – just choose the GI engine type, the render time and start rendering. Subdivisions, technical render settings, all that is not needed any more in V-Ray 3.6. The new progressive rendering for CPU and GPU gives you an instant feedback on the render result.
GLOBAL ILLUMINATION & ACCURATE LIGHTS
V-Ray uses physically-correct ray tracing methods to precisely calculate lights and reflected light (“GI”) as we see it in reality. You can choose from several global illumination options – precise path tracing, approximate or a hybrid of both.
PHYSICAL LAYERED BRDFS WITH NEW MATERIALS & SHADERS
V-RAYforC4D offers a real world & multi-layered BRDF for creating high end and physical correct materials. Due to its real-world layering setup, it is automatic full energy preservation correct. Special BRFD Material types gives you the all the tools and Artist can wish for.
PHYSICAL CAMERAS – VR READY – 360 DEGREE STEREO CAMERAS
V-Rays real-world camera system let you work like a photographer, it offers all physical control and provides detailed depth of field and cinematic motion blur. The new VR 360 stereo camera types let you output to the newest VR technologies.
UNLIMITED UV’S PER SHADERS & TRIPLANAR MAPPING
Our new UV manager Tag brings UV channels to C4D. This allows you to use unlimited UVs per shader for comprehensive UV mapping control. The new Triplanar mapping feature enables an artist-friendly workflow to proper map models which have no UV map at all.
PROXIES & INSTANCING WITH SHADER & MATERIAL RANDOMISATION TOOLS
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time. Via random variation shaders and materials, you can control variations in colour and texture to the proxies or render instances.
NEW SKY MODES, AREAL PERSPECTIVE & FASTER VOLUME RENDERING
V-Ray offers several realistic sky models for realistic lighting of outdoor and indoor scenes, including Hosek sky with atmospheric haze. The volume environment fog renders faster now and is also available on per material basis, to make clouds, fog, volume light, god rays etc.
FULL MAXON HAIR, FUR, SPLINE AND GRASS RENDER SUPPORT
V-RAYforC4D fully supports Maxon Hair via real 3d geometry using V-Ray’s memory efficient hair procedurals. The V-Ray Hair BRDF gives physical correct Hair shading. Effects like base colour sampling, root tip colour & transparency, are supported. Also included is V-RayFur and V-Ray FastFur.
NEW VFB WIN & OSX – LUT CONTROL, DENOISER & LENS EFFECTS
The advanced VFB offers high-level tools, like colour correction, exposure, white balance, LUT support, History, V-Ray lens effects and the new V-Ray denoiser tool which can greatly speed up your renders. It is available on Windows and OSX.
NEW V-RAY CLIPPER, RENDER TIME BOOLEANS & RENDER MASK
V-Ray 3.6 offers a real-time clipper which lets you cut any geometry, even proxies multiple times, making architectural section renderings of big buildings a breeze with it. It also has an option to use custom geometry for render time booleans. Each Vray BRDF has a raytraced rounding option for automatic edge chamfering, for enhanced realism. The new Render mask tool lets you mask out any region of the render by various methods.
CPU & GPU PRODUCTION RENDER & NEW IPR PREVIEW WINDOW
V-Rays famous production render options have been further enhanced in speed and features. Beside the very fast and powerful CPU production renderer, we offer now the option to use also GPU for production for the GPU supported features(for features/limits- see FAQ page). In the new IPR window, you can preview your scene in CPU or GPU mode. Also, VFB lens effects and denoiser add GPU acceleration to your renders.
NEW EXTENDED RENDER ELEMENTS, ID PASSES AND LIGHT SELECT FEATURE
V-Ray 3.6 offers an extensive set of render elements and object/material id selection channels via its multipass feature for professional post-production pipelines. It also supports now to have selected lights on separate layers, for changing colour or intensity later on via post editing tools.
V-RAY DR & FULL UNLIMITED C4D CMD-LINE/TEAMRENDERING
V-Ray is designed from the core to render on distributed systems. It offers native V-Ray Distributed rendering (DR) with free DR nodes included. Dr supports CPU and GPU rendering and allows you also to render only on nodes, excluding the local machine. In addition, we support Maxon Team/Cmd line render for stills and animations, with unlimited free nodes included!
Buy Now:- https://www.chaosgroup.com/vray/cinema-4d
Link:- http://zipansion.com/1gJBB
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RayFire 1.82 Install in 3ds max 2019
Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulatio...

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Phoenix FD 3.0 For 3ds Max, Maya Phoenix FD 3 for 3ds Max is now available. Phoenix FD for 3ds Max has...
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Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulatio...