Wednesday, February 7, 2018

forester v 1.1 for cinema 4D R14-R17 (3DQUAKERS)





WELCOME to CG HELP.



3DQUAKERS  Forester v1.1.0  C4D R14 R17 - WIN



Forester is a plugin for Maxon Cinema 4D that provides tools for the creation of natural elements such as trees, plants, rocks, as well as their geological distribution over polygonal terrain. Forester is comprised of 4 modules, namely Forester Trees, Multiflora, MultiCloner and Forester Rock. Forester is one of the best and most successful Cinema 4D plugins because it offers a completely procedural solution to environment creation all within the familiar Cinema 4D workspace.



Following is a brief summary of the main features that each one of these modules provides. For a more detailed explanation, please visit the video documentation page for Forester for Cinema 4D. On that page, you will find an in-depth video detailing every parameter inside Forester.



Forester is made with  in Lebanon!

©3DQUAKERS.com 2004-2017. All Rights Reserved.

No parts of this website may be copied without permission from 3DQUAKERS





Studnet and 3d artist Link-  http://zipteria.com/9KZL



Buy Now-  https://www.3dquakers.com/forester-for-cinema-4d/

Wednesday, January 24, 2018

How to Install Trypogen V.1 in Cinema 4d R17 to R19





Welcome to CG HELP.

Trypogen



Depth defines a distance between an edge of the original polygons and the corresponding edge of the inner elements. Negative value gives inverted results.

Variation gives a percentage value for the variation of the depth. Its slider is limited to  100, however, you can push this value up to 200.

Noticeable variation  will be achieved if the Depth value is not close to 0.

Enter a Thickness value here to give polygons volume. The volume is achieved by extruding the surfaces in the direction of their surface Normals. To reverse the direction of the extrusion, enter a negative value.

Subdivision settings are split into two parts. Use Subdivision Editor for preview purposes and Subdivision Renderer for final images.

 Slider for Editor is limited to value of 2 and  Renderer to value of 4, however, you can push  Editor value up to 4 and Renderer up to 6.

 Smooth Subdivision rounds your geometry by adding more polygons.

 Linear Subdivision is executed before Smooth subdivision and is used to emphasize edges. Worth mentioning that this is the slowest method so it is recommended to avoid using this type and use Curved Subdivision instead.

 Curved Subdivision adds folds and creases.

 Spiky Subdivision creates thorn from original points. It is recommended to keep its value lower than 2. An overall size of extruded spikes can be altered by changing the thickness value.

Points Limit specifies the maximum number of points received from original geometry. Points value simply displays the number of points and can not be changed directly. It is recommended to use Reduction value in order to decrease the number of points below the specified limit in order to allow trypogen generating new polygons. If this value higher than a specified limit, new geometry will not be generated and all settings will be locked(except Reduction & Size) unless you reduce the number of points.

 Reduction value reduces the number of polygons based on polygons angle so polygons on flat surface will be immediately removed(Cube for example).

By reducing the number of polygons, angle between these elements is growing, so it is recommended to use this parameter in combination with Angle Limit.

 This option works in the same way as the Phong angle. Use this setting to define the angle to which two neighboring surfaces should be connected.

This setting will define how far apart object points can lie to be welded in order to reduce the number of polygons.  Unlike reduction value,  It can be used to remove only unnecessary small details from your geometry while larger polygons will not be affected.

This setting also works very well with flat surfaces since it's not depended on its angle, so you can use it instead of reduction value.

Elements will be simply welded if the distance is below this value, even if these are separated objects. This allows connecting different objects in a hierarchy.



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Studnet Link:- http://swiftation.com/577X

Sunday, November 5, 2017

                     Superluminal Stardust 1.1.0


Stardust version 1.1.0 Windows & Mac OS X now available.
Stardust Early Adopter version 1.1.0 of our modular 3D particle system for After effects is now available for download.
-Render 3D Models as particle instances, using either OBJ files or various Primitives
-Image-based lighting
-Physical materials
-Ambient occlusion
-Extrude Text and Masks to create 3D geometry
-GPU Powered
-Workflow enhancements
If you run into any issues or have any questions please send us an email: support@superluminal.tv
Version History: 1.1.0  - Current version  Sep 26, 2017 New :
Render 3D models as particle instances.
Extrude and Bevel Text and Masks.
Create 3D primitives, choose from Cube, Sphere and more.
Physical Materials.
Ambient Occlusion.
Image-based lighting.
Export Stardust Presets.

GPU powered.
BUY NOW:-   https://www.superluminal.tv/downloads/stardust
Download Link:-  https://www.sendspace.com/file/ob87po

Wednesday, October 25, 2017

                      SpeedTree Cinema 8.0.2



THE INDUSTRY STANDARD FOR 3D VEGETATION MODELING
speed tree Cinema is the award-winning 3D-modeling suite that allows you to
model, texture, and animate, both stylized and photoreal vegetation for VFX, arch/viz, or matte paintings.

PROCEDURAL + HAND MODELING.

CREATE:-
Model and shape any type of vegetation using a combination of procedural and fine-tuned art controls.

ANIMATE:-
Preview and tune newly advanced wind effects and create fine-tuned animated growth sequences.

TEXTURE:-
Apply textures to your entire model with a few clicks, with export scripts for most popular DCCs and renderers.

MESH FORCES
HAND DRAWING
BIFURCATION
FOLD AND CURL
SHAPE CONTROL
SPINE NOISE

FULL PBR MATERIAL WORKFLOW:-
PBR rendering in the Modeler window and a full non-destructive material workflow allows for accurate previews of your models without needing to switch applications.

SPEEDTREE 8 FEATURES:
FULL PBR MATERIAL WORKFLOW AND RENDERING
NEW ART DIRECTION TOOLS AND MORE INTUITIVE WORKFLOW
 BATCHED LEAVES FOR FASTER PERFORMANCE
NEW ONE-CLICK IMPORT SCRIPTS FOR POPULAR RENDERING TOOLS
EXPORT TREES AS FBX, OBJ, OR ALEMBIC FOR ANY DCC OR RENDERER

AVAILABLE FOR LINUX, MAC, AND WINDOWS

FULL FEATURE LIST:

PBR Materials and Workflow- Full PBR rendering in the SpeedTree Modeler as well as new editing tools for materials allow artists to fine-tune their models before exporting into your DCC.
Branch Extensions- Use child branches to extend their parents, providing greater control and smoother transitions to twigs.
Phyllotaxy Generation Algorithm- New generation algorithm based on how leaves naturally grow on branches.
Mesh Cutout System- Easily cut meshes to the shape of your leaf or cluster using our new mesh editor.
Spine Noise- New property applies late or early noise along the length of the branch or trunk.
Bifurcation Generation Algorithm- New generation algorithm automatically adds new child branches to create natural organic branch structures incredibly quickly.
Leaf Collision- New background running, the polygon-accurate tool to automatically remove intersecting leaves or clusters.
Knot Generator- Completely reimagined approach for creating more interesting geometry for knots allows for more interesting gashes, knots, and scars.
Material Sets- Materials can be grouped into sets to allow edits across multiple leaf types or bark textures.
Discrete Season Approach- One.SPM model now uses a season curve to create unique trees at any point in the year.
Faster AO Computation-  New algorithm computes per-vertex AO on complex models in a fraction of the time.
Interval Generation Algorithm– New algorithm that places branches in a set interval.
Aspect Ratio Correct Mapping– Use a new UV mapping style to automatically tile textures based on their aspect ratio and that of the underlying geometry.
Knockout and Pruning– Procedural tools for eliminating clutter, especially interior portions of the model.
New Split feature– Split trunks and/or branches and extend them with new generators for fine control and seamless UV mapping.
Shape Control– Automatically fill in meshes or procedurally placed spheres with branch structures to achieve complex shapes.
Pruning- Automatically and intelligently reduce the number of branches of the tree.
Decoration Generators- New “Fin” generator allows the addition of more shelf fungus and more.
Material variance– Randomly adjust material colors to create subtle map variations.
Built-in Spine Forces– Commonly used forces like gravity are built into the new branch generator.
Shell Geometry- Create more interesting trunks or stumps with the new Shell Geometry generator.

Art Director Tool- Allows intuitive shaping of the tree, whether shaping entire branch levels or a single twig.

SPEEDTREE CINEMA
SpeedTree Cinema replaces Studio and Architect with a new lower price point and all the premium features.  Available as a short-term or perpetual license, the Modeler can be leased or purchased in full with or without the SpeedTree VFX Library.

Link:-

Download installers
SpeedTree_Cinema_v8.0.2_Windows.part1.rar
Link(s):
http://www32.zippyshare.com/v/8edzQUa3/file.html
SpeedTree_Cinema_v8.0.2_Windows.part2.rar
Link(s):
http://www32.zippyshare.com/v/5QIx3NDi/file.html
SpeedTree_Cinema_v8.0.2_Windows.part3.rar
Link(s):
http://www31.zippyshare.com/v/lS8ITmpf/file.html
SpeedTree_Cinema_v8.0.2_Windows.part4.rar
Link(s):
http://www32.zippyshare.com/v/8yPJ316J/file.html
SpeedTree_Cinema_v8.0.2_Windows.part5.rar
Link(s):
http://www32.zippyshare.com/v/lY96J2Yo/file.html
SpeedTree_Cinema_v8.0.2_Windows.part6.rar
Link(s):
http://www32.zippyshare.com/v/ALihH6Gj/file.html
Download (old) patch
Link(s):
http://www75.zippyshare.com/v/J4AiwRG2/file.html
Download (new) patch
Link(s):
http://www106.zippyshare.com/v/uYbyFJP5/file.html


Install Instructions: replace the patched file with the original.

Note 1: this is a better patch. thanks for your patience.
Note 2: If something doesn't work, please let me know.

Monday, October 23, 2017

               
LUMION 8 Release on 6 November 2017


Before Lumion rendering used to be really hard. Setting up and completing a render used to take days.
Now any architect can create beautiful renders without prior training. With Lumion you work in real-time and production quality image files can be saved to disk in seconds.

View Images, Videos, and 360 Panoramas. Watch interviews to learn how architects use Lumion in their work.


https://lumion.com/what-s-new.html

RayFire 1.82 Install in 3ds max 2019

Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulatio...