Wednesday, October 25, 2017

                      SpeedTree Cinema 8.0.2



THE INDUSTRY STANDARD FOR 3D VEGETATION MODELING
speed tree Cinema is the award-winning 3D-modeling suite that allows you to
model, texture, and animate, both stylized and photoreal vegetation for VFX, arch/viz, or matte paintings.

PROCEDURAL + HAND MODELING.

CREATE:-
Model and shape any type of vegetation using a combination of procedural and fine-tuned art controls.

ANIMATE:-
Preview and tune newly advanced wind effects and create fine-tuned animated growth sequences.

TEXTURE:-
Apply textures to your entire model with a few clicks, with export scripts for most popular DCCs and renderers.

MESH FORCES
HAND DRAWING
BIFURCATION
FOLD AND CURL
SHAPE CONTROL
SPINE NOISE

FULL PBR MATERIAL WORKFLOW:-
PBR rendering in the Modeler window and a full non-destructive material workflow allows for accurate previews of your models without needing to switch applications.

SPEEDTREE 8 FEATURES:
FULL PBR MATERIAL WORKFLOW AND RENDERING
NEW ART DIRECTION TOOLS AND MORE INTUITIVE WORKFLOW
 BATCHED LEAVES FOR FASTER PERFORMANCE
NEW ONE-CLICK IMPORT SCRIPTS FOR POPULAR RENDERING TOOLS
EXPORT TREES AS FBX, OBJ, OR ALEMBIC FOR ANY DCC OR RENDERER

AVAILABLE FOR LINUX, MAC, AND WINDOWS

FULL FEATURE LIST:

PBR Materials and Workflow- Full PBR rendering in the SpeedTree Modeler as well as new editing tools for materials allow artists to fine-tune their models before exporting into your DCC.
Branch Extensions- Use child branches to extend their parents, providing greater control and smoother transitions to twigs.
Phyllotaxy Generation Algorithm- New generation algorithm based on how leaves naturally grow on branches.
Mesh Cutout System- Easily cut meshes to the shape of your leaf or cluster using our new mesh editor.
Spine Noise- New property applies late or early noise along the length of the branch or trunk.
Bifurcation Generation Algorithm- New generation algorithm automatically adds new child branches to create natural organic branch structures incredibly quickly.
Leaf Collision- New background running, the polygon-accurate tool to automatically remove intersecting leaves or clusters.
Knot Generator- Completely reimagined approach for creating more interesting geometry for knots allows for more interesting gashes, knots, and scars.
Material Sets- Materials can be grouped into sets to allow edits across multiple leaf types or bark textures.
Discrete Season Approach- One.SPM model now uses a season curve to create unique trees at any point in the year.
Faster AO Computation-  New algorithm computes per-vertex AO on complex models in a fraction of the time.
Interval Generation Algorithm– New algorithm that places branches in a set interval.
Aspect Ratio Correct Mapping– Use a new UV mapping style to automatically tile textures based on their aspect ratio and that of the underlying geometry.
Knockout and Pruning– Procedural tools for eliminating clutter, especially interior portions of the model.
New Split feature– Split trunks and/or branches and extend them with new generators for fine control and seamless UV mapping.
Shape Control– Automatically fill in meshes or procedurally placed spheres with branch structures to achieve complex shapes.
Pruning- Automatically and intelligently reduce the number of branches of the tree.
Decoration Generators- New “Fin” generator allows the addition of more shelf fungus and more.
Material variance– Randomly adjust material colors to create subtle map variations.
Built-in Spine Forces– Commonly used forces like gravity are built into the new branch generator.
Shell Geometry- Create more interesting trunks or stumps with the new Shell Geometry generator.

Art Director Tool- Allows intuitive shaping of the tree, whether shaping entire branch levels or a single twig.

SPEEDTREE CINEMA
SpeedTree Cinema replaces Studio and Architect with a new lower price point and all the premium features.  Available as a short-term or perpetual license, the Modeler can be leased or purchased in full with or without the SpeedTree VFX Library.

Link:-

Download installers
SpeedTree_Cinema_v8.0.2_Windows.part1.rar
Link(s):
http://www32.zippyshare.com/v/8edzQUa3/file.html
SpeedTree_Cinema_v8.0.2_Windows.part2.rar
Link(s):
http://www32.zippyshare.com/v/5QIx3NDi/file.html
SpeedTree_Cinema_v8.0.2_Windows.part3.rar
Link(s):
http://www31.zippyshare.com/v/lS8ITmpf/file.html
SpeedTree_Cinema_v8.0.2_Windows.part4.rar
Link(s):
http://www32.zippyshare.com/v/8yPJ316J/file.html
SpeedTree_Cinema_v8.0.2_Windows.part5.rar
Link(s):
http://www32.zippyshare.com/v/lY96J2Yo/file.html
SpeedTree_Cinema_v8.0.2_Windows.part6.rar
Link(s):
http://www32.zippyshare.com/v/ALihH6Gj/file.html
Download (old) patch
Link(s):
http://www75.zippyshare.com/v/J4AiwRG2/file.html
Download (new) patch
Link(s):
http://www106.zippyshare.com/v/uYbyFJP5/file.html


Install Instructions: replace the patched file with the original.

Note 1: this is a better patch. thanks for your patience.
Note 2: If something doesn't work, please let me know.

Monday, October 23, 2017

               
LUMION 8 Release on 6 November 2017


Before Lumion rendering used to be really hard. Setting up and completing a render used to take days.
Now any architect can create beautiful renders without prior training. With Lumion you work in real-time and production quality image files can be saved to disk in seconds.

View Images, Videos, and 360 Panoramas. Watch interviews to learn how architects use Lumion in their work.


https://lumion.com/what-s-new.html

Friday, October 6, 2017

                X-Particles 4 Release 5th December 2017


Particles 4 will be available from the 5th December 2017. However, from today, anyone who purchases a Full priced New X-Particles License (excludes upgrades) directly through INSYDIUM will be automatically given a FREE upgrade to X-Particles 4 upon release. We will also be offering Early Bird Discounts for those who choose to Upgrade before the 31st Dec 2017 – exclusive discounts will be revealed via a personal email from INSYDIUM due to be sent in early October.

 X-Particles is a fully-featured particle and VFX system for Cinema 4D. Using a unique system of Questions and Actions you get full control over your particle simulations without the need for Xpresso or Cinema 4D’s native particle system. Particles, fluids, and gaseous simulations all in one place.


Illumination Based Emissions.
Use Cinema 4D lights to trigger particle emissions from surfaces. Emit particles inside the cone of a Cinema 4D light object, acquire color data for complete control.

Particle Driven Falloff.
xpParticles Falloff will open the door to endless possibilities, from random growth to unique color changing effects. Let each particle become controller of your modifiers.

Scale Modifier.
The updated Scale Modifier gives you, even more, control over your particle scale and time-based scale effects

Sound Shader.
The powerful new X-Particles Sound Shader lets you color particles and objects based on sound.

Followpath with Cloner.
The FollowPath Modifier has direct access to Mograph Cloner Object, giving you even greater control over particle paths. Control like never before!

Sound Modifier.
Use sound to drive your particles parameters, speed, color, size and much more. Sound has never been this compelling

Data Mapping.
Map Modifier parameters from particle data, using splines for detailed control. Bring your simulations to life with our all New Data Mapping feature.
The powerful X-Particles Data Mapping opens up some exciting effects, driving modifier settings with maps linked to particle data.

Trail Deformer.
Help breathe life into your Trails, use formulas or shaders to deform your Trails, add animation for full control over the Trail Object.

Generators
Generate Splines, Sprites, Polygons and any Mesh, whether animated or a single model.

Modifiers
X-Particles comes with an abundance of powerful particle modifiers to give you all the control you need to create stunning simulations

Groups
The powerful X-Particles groups give you control to drive color speed scale and more on a per-particle level.

Constraints
The Constraints Object opens up the door to powerful multi-physics from viscous fluids to sand and tearing.

Skinner
The Skinner Object generates a mesh around your particles for instant fluids and much more.

xpTrail
The powerful xpTrail Object generates trails from particle positions to create a variety of effects, using our built in algorithms you can do anything from trails to advanced connected systems.

Thursday, October 5, 2017

               


      RayFire 1.71 plug-in for Autodesk 3ds Max 2013 – 2018


Created by the talented Mir Vadim, the RayFire plugin for 3ds Max is a remarkable tool to satisfy all your needs for demolition, destruction, and fragmentation. Basically, for any of your scenes or animations that require a level of chaos added, RayFire is a great option.

For 8 years of ongoing development RayFire prove it’s production efficiency.

Hundreds of Freelancers, Students, Game Studios, VFX Houses and Engineering companies consider RayFire as a Must Have plugin.

RayFire is developing for Artists and by Artists, we know how to make workflow Easy to learn and Intuitive to use but still provide High Efficiency.

It will be enough to watch one hour of video tutorials to start using RayFire in your projects.

Feature List:

Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulation by Forces, Space Warps and Mouse Cursor.

Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. Each fragment can be demolished further with proper amount of collision strength.

Shatter modifier. Tetrahedron based damaging and fragmentation.

Voronoi modifier. Interactive realtime Voronoi shatter modifier.

Bricks modifier. Allows to quickly fragment geometry to Bricks or Stones.

Cache object. Allows to cache geometry and animation in single file to store it outside of the scene.

Trace object. Image tracing to fragments.

Clusters modifier. Groups simple fragments into more complex clusters.

Bomb helper. Allows You to create all kinds of explosions.

Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.

Asperity modifier. Adds detalization to simple geometry and makes them much more realistic.

Slice modifier. Advanced Slice modifier with all features You may need.

Cracks modifier. Animated 3D Cracks inside the refractive object.

Voxels modifier. Creates voxels using geometry volume.

Particle Flow support. Generates geometry objects on particle death and dynamically continues their animation.

Fragmentation by Shapes. Allows to use Shapes as a stencil to fragment objects.

Buy now:- http://rayfirestudios.com/products/full-license/
Educational version:- http://rayfirestudios.com/products/educational-license/

Student version :- https://www.sendspace.com/file/q12tdn

Wednesday, October 4, 2017


                                 Unity 2017





Unity 2017: The world-leading creation engine for gaming.

Unity 2017 introduces new features that help teams of artists and developers build experiences together. Powerful new tools, such as Timeline and Cinemachine, empower artists to create cinematic content and gameplay sequences without the need of an engineer. Creators can now spend more time doing, less time queueing.


An all-in-one-editor which you can extend to match your production workflow
The Unity Editor includes multiple tools out in-on-editor of the box to support rapid editing and iteration in your development cycles with Unity’s instant play mode.
All-in-one editor: Available on Windows and Mac, it includes a range of both artist-friendly tools for designing immersive experiences and game world as well as a strong suite of developer tools for implementing game logic and high end performing gameplay.
2D & 3D: Unity support both 2D and 3D development with specific features and functionality for your specific needs across genres.
AI pathfinding tools: Unity includes a navigation system that allows you to create NPCs that can intelligently move around the game world, using navigation meshes that are created automatically from your Scene geometry or even dynamic obstacles to alter the navigation of the characters at runtime.
UI: a Built-in system which allows you to create user interfaces fast and intuitively.
Physics: Box2D physics and NVIDIA PhysX physics engine for industry leading and high-performance gameplay.
Custom tools: You can extend the Editor with whatever tools you need to match your team’s workflow creating your customized extensions or find what you need on our Asset Store marketplace with thousands of resources, tools, and extensions to speed up your projects.

A workspace for creative people
The Unity Editor is a creative hub for artists, designers, developers, and other team members. It includes 2D and 3D scene design tools, storytelling and cinematics, lighting, audio system, Sprite management tools, particle effects and a powerful dopesheet animation system.

Storytelling: The Timeline tool gives artists the power to create stunning cinematic content & gameplay sequences.
Cinematic content: With Cinemachine’s suite of smart and dynamic cameras, you can control shots just like a movie director from within the Editor.
Color grading and effects: Create the look you want with professional and fully featured Post Processing FX.
Animation: Use Timeline, Anima2D, Particles, and tight integration with Maya and other 3rd party tools to animate directly within Unity.
Level design and worldbuilding: Use in-editor creation tools to prototype, design 2D levels, and directly import scenes from Maya with high-fidelity.
Lighting: Get instant feedback with the Progressive Lightmapper, polish and hone your scene with Post Processing, and optimise your scene with Mixed Lighting Modes for the best result per target platform.

Create an evocative atmosphere that enthralls players
From luminous day, to the gaudy glow of neon signs at night; from sunshafts, to dimly lit midnight streets and shadowy tunnels, create dynamic games.

Real time rendering engine: Produce amazing visual fidelity with Real-Time Global Illumination and Physically Based Rendering.
Native Graphics APIs: Unity supports multiplatforms, but still stays close to the low level graphics API of each platform allowing you to take advantage of the latest GPU and hardware improvements, like Vulkan, iOS Metal, DirectX12, nVidia VRWorks or AMD LiquidVR.

Top performance

Optimize your interactive creations with a top performing engine that keeps on improving.
Advanced profiling tools offer insights, such as determining if your game is CPU or GPU-bound, and how to optimize rendering and gameplay performance for a smooth user experience
Native C++ performance across platforms with Unity-developed back-end IL2CPP scripting , which is continuously improved
Scripting runtime Mono/.NET 4,6/C#6 (experimental in 2017.1)

Build once, deploy anywhere to reach the largest possible audience

25+ platforms across mobile, desktop, console, TV, VR, AR and the Web.
More platform support than any other creation engine: With Unity, you can reach the widest audience and feel confident that your IP is future-proof, no matter how the industry evolves or where your imagination takes you.

Powering over two-thirds of VR and AR experiences

Unity is the preferred development tool for the majority of XR creators. Used by everyone from AAA game studios like Ubisoft, top creative agencies like Weiden+Kennedy, space pioneers at NASA, top Hollywood directors like Neill Blomkamp and Eric Darnell, and even our friends at Google for their Tiltbrush and Blocks experiences, Unity is your best and most valuable solution for jumping into the latest and greatest immersive technologies.

Jump-start your development and get to the finish line faster

Whatever your problem or need, the Asset Store is home to the solution.

Off-the-shelf content to enhance your Unity project and make development faster and easier
Massive catalog of paid and free content
Whatever you need: Art, models, scripts, productivity tools, and more

Multiplayer provides the easiest way to create real time, networked games for Unity.

Quick set up: Fast to implement and highly customizable
Unity-provided servers: Makes sure your players can find and play with each other

Work faster together

Unity Teams enables creative teams to work more efficiently together with features that enable collaboration and simplify workflows.

Save, share, and sync your projects and use simple version control and cloud storage, all seamlessly integrated with Unity
Cloud Build: Automatically create and share builds with anyone.

Realize your ultimate idea

Unity Connect is a professional network and talent marketplace dedicated to Unity creators.

Showcase your work with a free portfolio
Get discovered by talent seekers
Connect with others who have the skills to help you overcome roadblocks and realize your ultimate idea.
Browse jobs from industry employers or find opportunities


Real-time insights with live-ops analytics

Unity Analytics gives you fast, easy access to important information that helps you improve your in-game economy and the player experience.

Complete set of live-operation features (game & player analytics, heatmaps, performance monitoring) to monitor player activity.
No SDK! Unity Analytics is built-in Unity, so No SDK!

Discover app errors

Unity Performance Reporting addresses issues in real time.

Find and address the high priority issues that your customers are experiencing
Collect and react to application errors, in real time, across devices and platforms.

The simplest way to increase revenue
Unity offers built-in solutions to maximize your success.

Revenue-generation solutions: Ads & IAP

A complete set of live-operation analytics features for monitoring player activity.
Continuous improvements: Optimize the performance of your live games in real-time, without redeployment, and increase user Lifetime Value (LTV) with the power of analytics data.

Acquire New Audiences

Advertise across Unity Ads and get new customers delivered right to your doorstep

Access premium gaming & entertainment inventory
Zero-in on target audiences across 1B+ unique devices reached
Reach audiences at the right place, time, and when they’re engaged the most

With Everyplay, your users can share videos of their best moments and brag about your game to their friends. Great success, epic fails, hilarious scenes–video replays of these in-game moments drive FREE, organic installs for your game.

Buy Now:-  https://store.unity.com/
StudentLink:-
https://shahneman.info/YWRYWFQABissaxQWNGU8FRAoK3FSJX1qEkRWHi0nBBYrOzgOETx2Nw4JfWoSF1YwYGNVE2wqOgoQ
               Unreal Marketplace - Advanced Locomotion System V2




Advanced Locomotion V2 from the UE4 Marketplace, it's updated to the latest version (Supporting UE4 v4.14 - v4.16)

----------------------------------
Description from the Market Place:
----------------------------------

Too often game animation lacks quality due to the underlying movement and animation systems being poorly thought out. Animators can create good looking assets, but a badly designed animation system can diminish their quality and create a sub-par experience. This system's purpose is to bridge the gap between the front end and back end of the in-game animation and give animators a good foundation to create assets that will work well with responsive character movement. This system demonstrates a method for achieving responsive movement while retaining a high level of animation quality.

IMPORTANT: IT IS HIGHLY ADVISED THAT YOU HAVE A GOOD UNDERSTANDING OF BLUEPRINTS AND ARE FAMILIAR WITH HOW GAME ANIMATION WORKS PRIOR TO YOUR PURCHASE OF THIS PACK.

This is not simple plug and play system, and working with it can be confusing if you are new to UE4 and Blueprints.

This system:
• Looks realistic and works in many game types (3rd person shooter / Action Adventure / True first person)
• Keeps player in constant control
• Looks good at all times and conditions
• Simplifies animator workload wherever possible (For low budget games)
• Is very flexible and highly adjustable (Everything can be tweaked and tuned to get the best balance between movement and animation)

Features:
• Direct Capsule Control (No Root Motion)
• The Multiple Locomotion States
• Smooth Blending between Directional Animations (minimal foot crossing, if any)
• Adjustable Rotation Offsets
• Single Pose Additive Leaning
• Custom Rotation Rates
• Multi-Directional Stopping Transitions
• Transitions between Idle Stances
• Turn In Place
• Third Person / True First Person
• Rotate Towards Velocity
• Look in Input Direction
• Jumping
• Seamless Ragdoll / Get Up Blending
• Foot IK
• Multiplayer (Dedicated Server)
Technical Details

2 Character Blueprint
1 Component
1 Animation Blueprint
1 Physics Asset
7 Enumerations
6 Curve Assets
2 Demo Levels

70+ Hand Keyed Example Animations and Blendspaces (total) ---

16 Locomotion Animations (3 Blendspaces)
2 Idle Stances
8 Turn In Place
2 Get Up Montages
8 leaning poses (4 for in air, 3 Blendspaces)
1 Jump Animation (jump, falling, land)
9 Aim Offset Poses (1 Blendspace)
18+ more additive and transition examples.

Buy Now -https://www.unrealengine.com/marketplace/advanced-locomotion-system-v1

Student Link- https://drive.google.com/open?id=0B6o3CUh9s7RJTEc1MWd5UnVfQUk

Sunday, October 1, 2017

           Craft Director Studio v17 for 3ds max 2018


Overview
Craft Director Studio, which streamline animation production times by nearly 90 percent, saving the user both time and money.

What is Craft Director Studio?


Based on a couple of years on cutting-edge research, Craft Director Studio extends creative possibilities by eliminating the time-consuming tasks of key framing, scripting and rigging. Users gain the experience of a new era of animation with an opportunity to create natural motion paths on-the-fly, optionally with the use of an input device, gaining instant gratification through highly realistic interactive real-time animation.
Craft Director Studio works with Autodesk 3ds Max and Maya.

CDS increases interactive control and simulation; and provides the ability to enhance cinematics through a modular, configurable system that replicates a specific rig's animation within a given project. 3D artists may literally "drive" a vehicle, or “direct” a camera within the creative environment, garnering a more realistic effect in less time. With the unique drag and drop of Pre Rigged Models, time and effort is saved in the modeling and rigging.
Key Benefits:
Visual for film and Broadcast - Craft Director Studio provide realistic and accurate vehicle incident and traffic animation, collision visualizations and scene fly-throughs in less time than it takes them to write teleprompter text, allowing more
time for creativity.
Previsualization - Craft Director Studio are interactive, providing better real-time control for precise movements exactly as envisioned by a producer or director.
Game Development – Craft Director Studio allow game developers to enhance in-game cinematics through a modular, configurable system that replicates a specific rig within the host application. Artists may actually “drive” a vehicle within the creative environment, achieving a more realistic product in less time.
Architectural Visualization – Film walk throughs of architectural designs are easily achieved through Craft Director
Studio’s unique camera angles and views. Cameras quickly and easily navigate exterior to interior layouts of a scene in realtime, saving the time and cost of an outside animation contractor.
Accident Reconstruction and Forensics – Combined with user research and data, Craft Director Studio can provide near instant visualizations and simulations of any vehicle accident scene, simulating and recording key-frames in real-time.
Extremely fast animation simulation software.
Work directly in 3ds Max or Maya.
Save time through automatic keyframing.
Increase quality through the use of real-time physics.
Craft Director Studio works in most versions of 3ds max, Maya on Windows. Please go to the System Requirements to see if your system is able to run on the system you are using

Other advantages:

- Eliminate scripting by doing all animation inside Maya, 3ds max.
- Ability to create massive scenes efficiently
- High end realism in real time
        Bring life to the scenes with Craft Director Studio – it is quick to learn and easy to use.

Examples of use:-

CG elements in film
CG Cinematography
High-end pre-viz / animatics
Movie length pre-viz
In-game animation
Vingettes / cut scenes.

System Requirements:
Windows 64-bit, 
Microsoft® Windows® 7 (SP1) or higher operating system
Autodesk® 3ds Max® 2015 to 2018
Autodesk® Maya® 2015 to 2018
Recommended Hardware:
64-bit system with 8Gb of RAM
Recommended Input Devices:
Logitech Dual Action™
Optional: Logitech Extreme™ 3D Pro for Craft Helicopter™, Craft Airplane™ and Craft Airplane™ Extended
Optional: 3Dconnexion SpacePilot™ for advanced camera movements
Optional: Immersion MicroScribe® for Craft Digitizer Cam™

Buy Now- http://www.craftanimations.com/products/craft-director-studio
Free version- http://www.craftanimations.com/products/craft-director-studio/download
student Link- (full version)- https://www.sendspace.com/file/mgowko

If You Like my blogge so please subscribe and shear my channel . CG HELP  on YouTube

RayFire 1.82 Install in 3ds max 2019

Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulatio...